Tuesday, January 25, 2011

Quick...to the Hoveround!

Day 18
One day, I was walking by the local radioactive waste facility, when a two-headed, three-eyed bird swooped down, perched on my shoulder and  asked, ”Uncle Nemo, what does it take to be a superhero?”
“Here’s a list of a few things...” I replied.
Extraordinary powers and abilities, relevant skills and/or advanced equipment. Superhero powers vary widely; superhuman strength, the ability to fly, enhanced senses, and the projection of energy bolts are all common. Others have special weapons or technology, such as a powered armor suit or power ring. Many characters supplement their natural powers with a special weapon or device (e.g., a magic lasso and bracelets, webbing, claws, or hammer).
A strong moral code, including a willingness to risk one's own safety in the service of good without expectation of reward. Such a code often includes a refusal or strong reluctance to kill or wield lethal weapons.
A motivation. Such as a sense of responsibility (Spiderman), a formal calling (Wonder Woman) a personal vendetta against criminals (Batman), or a strong belief in justice and humanitarian service (Superman).
A secret identity. Protecting the superhero's friends and family from becoming targets of his or her enemies, such as Clark Kent, although many superheroes have a confidant (usually a friend or relative who has been sworn to secrecy).
A distinctive costume. Often used to conceal the secret identity.
An underlying motif or theme that affects the hero's name. Costume, personal effects, and other aspects of his or her character (e.g., Batman resembles a large bat, operates at night, calls his specialized automobile the "Batmobie", which also appears bat-like).
“There’s a lot more to it,” I told the little bird, “but those are the highlights.”
“What about retirement?” asked the bird.
“Well….that’s another story.”

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